![]() ![]() The pirate cave in Lions Arch immediately starts off with a *Guess the pixel perfect position you have to drop down into to even start the god damn puzzle." There's no time to avoid obstacles if you get it wrong, and you can barely move in midair to begin with. However, the fine fellows at Anet don't seem to have gotten the memo, and as such we have minuscule stalagmite platforms, catchy headbanging geometry in awkward places, and unclear directional cues. Making a jumping game in 3D requires a pretty high degree of forgiveness to make it fun, a certain understanding of the player to make "good enough" judgement for a jump. A moderately well known fact about Nintendo is when Shigeru was making Super Mario 64 for the nintendo 64, he discovered making pinpoint accurate jumps within a 3D space is just something that does not work. ![]()
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June 2023
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